Notable Former Residents
kufyit, ReaCt, Thundercat
Retired Residents
Arch_Angel!, Grax, kiln, Manson
| THE MANES are the granddaddy of modern Descent anarchy missions, having ushered in the age of balanced weaponry and low missile counts. Designed by Spaz for the atLANta Crew, with input from kiln, Jackhammer, FusionYoda and others, this masterpiece design accomodates both large and small games equally well, in a way unprecedented at the time of its release. |

D1 Manes, Level 2
"Hmm, what can I say about this game? Suck-ass? ;) This has to be the
most aggravating game I have ever played. Granted I came out on top but
it could have easily went either way as the score indicated. This is
the first match where I recall actually shouting profanities out loud in
my room while I was playing, and I am normally a reserved guy. Starting out this match I just tried to get a feel for Aldak and his
patterns. I believe he got the first kill but then I came off with the
lead after that. He is a good dogfighter but he just couldn't beat me
straight up in the first half of the match. I had a 4-kill lead on him
at 14-10 and figured I was pretty safe. Wrong. :) Didn't Karash teach us newbies to NEVER assume the game is
"in the bag"??? Why do I have such a hard time with that? Well, from
now on I'll never assume that again. Hehehe. At just the wrong time, I was going into the reactor tunnel from the big
dogfight room and the phone rang. I hit "f8" to type "hold on, phone",
and my own argument that people should have a macro set for "hold,
phone" for 1-on-1 matches smacked me in the ass. Aldak came whizzing
around the corner and fired a fusion shot right at me. I frantically
tried to hit f8 again and regain control with my joystick so I could
dodge the shot but it was too late. I saw the things schmack me head on
and there went 80 shields. Darn. Those 80 shields easily could have
made the difference between a 20-18 game and a 32-30 game. Aldak closed the gap with some sweet vulcan kills up my ass. Ow, I'm
still tweezing lead pellets out every once in a while. At 19-19 thats
when the real battle began. Aldak turned extremely defensive. Staying
as far away from me as possible in order to keep using vulcan/spread on
me and not getting into dogfights with me. This sucked for me but it
did allow me to do something you don't normally do in manes2. I went
into the reactor room constantly to get homers and smarts. ;) Once I
fired a homer across the huge room and trichorded towards the back
energy bay room. Lo and behold, there was aldak coming in the other
side...the homer still chasing him. hehe. BLAM fusion in the face
repaid the deed he had done earlier. It went kill for kill the whole
time. Nobody able to get the win. It was me up by 1, then tied, then
up by one, for about 8 kills. Then at the 27 or 28 kill mark, aldak
took a 1 point lead and I thought, for a second, that it was going to be
over. But, rather than panic, I took a deep breath and fought my heart
out to take back the lead. I tied it up and it went back and forth
until he tied me at 30. I knew he was low on energy and I caught him in
the lower energy bay. A "head fake" move which made him think his
escape route was clear caused him to fly right into a full charge of
fusion. *DOINK* 31-30. 1 more to go. The last kill was luck on my
part. I was right underneath the reactor room door and he was in the
room through the two holes next to it. I saw him heading for the
hallway I was in but he didn't appear to be aware of my presence.
Should I play it safe or play it hard? Fack, I thought, if anyone was
gonna win this game it was the person who took a chance. So I estimated
the 2 seconds I thought it would take him to reach the connecting hole
and then jumped out right into the opening with vulcan and concs
blazing. He was dead center in the middle of the little hole and there
was just nowhere he could go at all. 100-0 in about .5 seconds. He
later told me that he didn't even realize my presence until he was
already dead, so it was that anticipatory move which got me the game,
and the busdriver. Still, we got the record, but I'd rather have the
win than the record any day. :)"
|
-LordDeath
D1 Manes, Level 2
"This was the first LAN matchup I had ever had against BHayes. However,
since during most of the year we have a very fast connection to each
other, I wasn't expecting many surprises, and I didn't get them for the
most part. Manes is not a level I tend to play very well, but for some
reason that day I was just on top of my game. I knew where he was the
entire game and what he was doing. It almost felt like I had psychic
powers for that game, and although the score is fairly close, it didn't
feel like it. I owned him throughout the entire first half of the game,
building up an extremely comfortable lead. At midway through the game
he made some changeups and made a comeback, but I was just too far gone
for him to catch me. He gained some ground back but I wasn't playing as
aggressive as in the first half. I knew if I could just play smart, and
defensively, that I would get the 3 or 4 kills I still needed to win
before he could catch up and thats just what I did. That's not to say there weren't interesting aspects of the game. I was
running descentr that game, and I'm not sure what bhayes was running.
We were having problems with the d1x LAN "two of everything bug" When
he would die he would spawn two of everything, including shields, and I
would get two kills. So once we restarted and I was in descentr, homers
were a bigger factor. They were the reason I ruled so much of the game.
I hoarded the missiles and I would NOT give them to him! He had to pry
them out of my cold dead hands before he was going to get them. At the
end of the game I broke them out and fired a few from distances to the
the last few kills in. I believe our game ended in a double-kill
dogfight, where we both died simultaneously, to end the game at 20-16.
He didn't tell me until after the game that it was his home level, but I
didn't care about that. I would rather have a good game like this one,
then a sucky game and win an award, and BHayes delivers on the good
games every time."
|
-LordDeath
| D2 Manes, Level 2 "Arch sat next to me at the November 97 LAN, and we were just about the only guys who brought our own chairs to sit in. His mom was a nice lady, and she liked my chair, I remember that. Can you believe Arch and I did not play together the entire fest? I did watch his team game vs Jackhammer and Kiln, tho. Anyway, the kid made UT eventually, and I tracked him down to grab the first match with him, in his D2 home, Manes lvl 2. And ack! He started off with a bang! Literally. A smart in my face just moments after the game had commenced. He smacked me around in the big room. He smacked me around in the small room. He plastered me with quads in open dogfights. He fed me homers (yes even on my dino puter) and he reamed me with plasma in the tunnels. Yikes! He built a staggering 11 to 5 lead, and I was feeling kind of lost. And then... I dunno. I just kind of decided I wasn't going to lose that day, and I drew on "the stuff" from somewhere inside. You can call it "using the force" if you want; that's how it felt. All of a sudden, I was able to find holes in his attacks, and weave through his fire. I surprised him several times and got some quick kills. And somehow I pulled it out: the biggest comeback I've yet mounted on the IDL: from 6 points down. It was definitely a memorable match for me. That kid is one tough cookie." |
-Sirian
| D2 Manes, Level 2 "When React suggested we play Manes level 2, I didn't know it was his home. He mostly used lvl 6 lasers, and I ate them bad. Two hits and I was dead. He got some smarts kills, too. Ouch." |
-IM_GOOD
| D1 Manes, Level 3 "Yikes! Wicked fusion!" :) |
-Anonymous
| D2 Manes, Level 1 "I had long been anticipating Kaffeine's rise to the First Tier, but he had not been playing a lot, and like me when I started on IDL, he was well known to a handful of the UT and an unknown to everyone else. We have been friends, and rivals, since he first got Kali and we wooped it up time and again in Speed Racer Pro or Dark Hall. We had exchanged defeats in each other's D2 homes back in the fall (one of the few ever to play me in Pro Lightning) in friendly games, but it wasn't until January 98 that we played an IDL match. I had one of my best games ever and really had his number like never before (score was 20-5, sometimes I just get hot) and he went away licking his wounds, a bit stunned. That loss did not sit well with him, and he came back the next night and challenged me to a friendly game in D2 Manes, level 1. I didn't realize that this level would become his new home. The game was intense from start to finish. Kaff is the most aggressive tunnel rat you will EVER meet. He is fast, smart, and ruthless with the mines. I don't know HOW he found so many of the smart mines; that is usually a strength for me, but in this case his use of them was vastly superior and that made the difference in the game. The final was 20 18, his win, and he got four direct smart mine kills to my two. He had possession of the mines (and the mine) three fourths of the time. I love playing him because he is a pure tunnel rat and not at ALL a runner. If you want to experience what real ratting is all about, and why this level rates the maximum for its demands on your rat skills, visit him here. He'll gladly give you the guided tour, highlighting all the lovely places where he will put your gravestones. I swear, he is like a madman. You can almost hear echoes of him cackling gleefully as you smack into one of his spinning babies and scatter your Pyro parts hither and yon. "Toro toro!" |
-Sirian
| D2 Manes, Level 1 "So far, this is my only one on one with Kaffeine and I was suckered by Sirian into playing Kaf in his home level. :P I knew that he used to be in UT, so I was expecting a tough game. What I got was one of the most fun D2 games I've had in a while. He mentioned loving smart mines while we were in kchat, and I quickly found out that he was a master. About 10 seconds into the game, I turn around the corner and see smart mines at every choke point. I went merrily about replacing them with my own. :) It caught him by surprise and the first kill of the game was followed by the comment, "Doh! Thought it was mine!" He knows the level well. There were many times that I would come back from a death to find a homer heading for me from halfway across the level. Kaf had a great pattern that he flew in the ratty areas that covered it entirely and left golden droppings at every opening. There weren't very many shifts in scoring, but when there were it was 3 to 4 points at a time. I remember being ahead 10 to 7, and then being behind 14 to 13. I had a very small lead at the end when he decided that to call it quits. All in all, it was one of the most fun sneaky, ratty games I've played." |
-ENDER
| D2 Manes, Level 1 "My first IDL match was with Manson in his home level, Manes 1. I actually first discovered him because someone told me that "Crook" said he hates Minerva2, so I played him in Minerva2, despite his hate for the level, and after seeing his ability, I quickly asked who he was. Only from the Dfest pics from Atlanta did I know who Manson was. I never had seen him or played him. So anyway, I would ask him to play me and usually played whatever level he wanted (ie Kaotix, or in this first instance, Manes lvl 1). It was not until after the November fest, and we had played our final match (also in Manes lvl 1) that I realized he was a very patient player. He didn't play that way with me until our fourth game. I liked playing him because he was better than me. I don't think he cared to win as much on Kali as at the fest, and that's why he camped more at the fest. The second time we played Manes 1 was in the D2 tourny at the Nov fest, and we played at like 1AM. Sirian watched the whole match from Manson's computer and even gathered quotes about it. I dunno why I agreed to play Manes 1 (a big mistake as he apparently loves the Manes). I found it to be one of my tougher matches, in the fact that he wouldn't come out to fight. I had to "find him" for almost every fight. I would fly around in the open areas, waiting for him, and eventually I would give in and go in all the tight quarters and get killed by him waiting for me to do this. The match is history now, but I'd give anything to be able to play that tourny match again. 20-14 is not exactly what I call a good game, and I think I could do better, even on that level. He just never came out to engage me. I don't like to seek out my opponent for every fight, and our other games weren't like that. Of course, I don't like being scared to death when someone sneaks up behind me either... (ahem, Peart)" :) |
-Chipmunk
| Observer's Note: Chip is right, I did watch this game. It was one of the biggest IDL matches played at that fest, and the only match out of eleven that Chippy lost in D2. But it may have been even bigger for me than it was for them, because I learned some VERY important things by paying close attention to the way that Manson played. I remember noticing that Mans had smarts at the top of his autoselect, and thinking to myself, "That's dumb. He's not going to get any kills with those. He should put homers or mercs first." Well let me tell you, I am glad I didn't say that out loud and make a fool of myself, because those damn smarts were the difference in this game. As much as I knew about that weapon, Manson knew that much more, and he opened my eyes. I've had smarts at the top of my order ever since, except when I play certain very specific levels, and that has made the difference for me many times. I also discovered just how much you could tell about the opponent's position and movements by watching the lighting. And I learned four other game-breaking fine points, that in combo with the two I have described, have made me a MUCH more dangerous opponent than I used to be. I learned more from watching that game than I ever did while playing a single game, to be sure. And in Manson's defense, he didn't do any sit-in-place camping. That's not his style. He moved around a lot, but he did so mostly in the tight areas, near the reactor. He likes to stake out a part of the mine and then force the fight to that area. But he did come out some. There were six or seven dogfights, and they were all to the death. I remember one in particular, because Chip was sitting in a corner and Manson called out, "Fucking camper!" as they went at it. Chip won that fight. Manson talked a lot, in general, which made the game that much more interesting to watch, because you got some insight into what he was thinking and feeling. Some memorable quotes: "Is he there? Is he there? *fires smart down the tunnel* *Doink!* God damn! He WAS there!" "This sucks! I need that gauss back." "Oh you want to come into MY tunnels do you??" and "No way, dude. You can't pull that rat shit on me. Not in my home." I wish I could have videotaped this match. Even this story fails to capture what it was REALLY like. - Sirian |

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THE MANES are Spaz's breakthrough project not only for weapon balance, but for design as well, marking his first use of the "well" structure now common in many of his levels, and incorporating other significant 3D aspects as well as variation in hall and room design and a general reduction of door counts, allowing for less camping and more stalking, increasing the average tempo of head to head matches. |
Long distance engagements occur often on this level. Dealing with campers
here can be a stiff challenge. Manes 1 lacks the escape hatches of many
Spaz designs, so turning extremely aggressive will often pay off, especially
if you mix that up with other attack plans to keep your opponent off balance.
Fusion is lethal in these tight tunnels if you have the aim and know-how to
put the smack down on your target.
Overall Rating: 8 |
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Coping with runners in this small level is surprisingly frustrating. An opponent can sit at any of the outside corners and spot you coming long before you can get in his face. If your opponent is camping a lot, and immediately disengaging from all fights, chasing him down can be hard to do. On the other hand, if both players often ask each other to dance, games in here can be a lively party with plenty of music and entertainment. So it's a good idea to know what you are getting in to before you agree to play someone in here. |
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This level has another correlation with Io, and that is the weapon mix.
With only one spreadfire and only one fusion, you will have to be able to
fight well with plasma or quads to survive in here. The player with the
spreadfire at his disposal has the advantage, whether he uses it or not,
and the range of available tactics shifts dramatically depending on who has
which guns. This level has a low missile count, but due to how easily a
player can missile boat unchecked, the missiles can respawn significantly
by the end of a match. Having the discipline to hoard missiles can assist
you if you are facing down a player who relies heavily on them.
Overall Rating: 8 |
Tunnel ratting is the main skill required here. There are no dogfight areas
at all, but there is a lot of 3D architecture, so you will need to be well
versed in controlling your ship in the 3rd dimension. You will also have to
do some fighting in flat rooms. Judicious use of prox bombs can earn you a
kill or two if you can figure out your opponent's tendencies. This level is
very skill-intensive. It is definitely not for the uninitiated.
Overall Rating: 9 |
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There are three energy bays: the usual count for a Spaz level. Only one of these bays is readily accessible to main engagement areas, so players who use plasma or spread will need to make frequent pit stops. This can provide an advantage to someone who relies on the fusion or switches up to quads, so keep that in mind. The only doors on this level go in and out of the two tunnel areas, so if your opponent goes through those areas often, use bombs to pick up some extra hits or to cut off his escape route the next time you get a chance to pursue him. |
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This level is the least played in the Manes set, and I find that a shame in
light of its nuances. If you have never played this level before, I urge to
get off your Minerva/Nysa/Athena playin' butt and venture forth to phear the
quality! Manes level 4 requires all the D1 skills you will need to overcome
top notch players, and if you can't cut it here, that speaks for itself.
Overall Rating: 8 |
| Summary
|
| This mission set is one of the all-time masterpiece collections, for both D1 and D2. Your level collection is NOT complete unless it includes The Manes. |
| Level Name | DF | TR | TM | TP | EB | GM | 3D | WF | CR | LV | ST | Overall | Special |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| D1 Manes, Level 1 | 4 | 9 | 4 | 5 | 6 | 3 | 3 | 8 | 3 | 7 | 9 | 8 | x |
| D1 Manes, Level 2 | 8 | 5 | 5 | 3 | 7 | 3 | 3 | 7 | 1 | 7 | 6 | 8 | x |
| D1 Manes, Level 3 | 5 | 9 | 4 | 3 | 8 | 5 | 5 | 8 | 4 | 7 | 7 | 9 | x |
| D1 Manes, Level 4 | 8 | 7 | 7 | 3 | 8 | 4 | 5 | 9 | 4 | 7 | 6 | 8 | x |
| D2 Manes, Level 1 | 5 | 10 | 5 | 4 | 7 | 3 | 3 | 7 | 2 | 6 | 9 | 8 | DF |
| D2 Manes, Level 2 | 7 | 7 | 4 | 2 | 6 | 2 | 3 | 8 | 1 | 5 | 6 | 8 | x |
| D2 Manes, Level 3 | 4 | 9 | 4 | 4 | 7 | 4 | 5 | 7 | 4 | 6 | 8 | 9 | DF |
| D2 Manes, Level 4 | 9 | 7 | 7 | 3 | 7 | 2 | 5 | 7 | 6 | 6 | 4 | 8 | DF |
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